v8.0.1.45 [Jul 21, 2009]
- NEW Multi-Threading for MAC and WIN OS - Spread the load on your CPU intensive calculations.
- NEW Improved COLLADA Data Exchange - Take rigged and animated models straight into your favorite game engines, like UnityTM, and see how rich your experience can be with your own, or any of DAZ 3D's existing content options. Also, import from a variety of popular formats and/or export your work to and from other packages including LightWave, Adobe After Effects, 3DS, LWO, PSD, and more.
- NEW Plant & Vegetation Improvements - Add custom models and textures for unique leaves, flowers, fruit and more. You can also use a variety of different leaf objects per plant for natural variation.
- NEW Render Time Optimizations - Get more than 200%* improvement in performance when rendering complex scenes using your high-end MAC or Windows system.
- NEW God Rays and Barn Doors - Harness the creative force of god rays and the control of barn doors as you design superior lighting for your scenes. The Light Lab also features robust control over lighting direction, intensity, and tinting from one or more sources to ensure a more accurate production of real-world environments.
- NEW Normal Maps - View normal maps both in real-time display and at rendertime.
- NEW Puppeteer for Carrara - You asked for it, and you got it. Introducing Puppeteer for Carrara. This tool contains everything as seen in DAZ Studio and has been fully integrated for use with any Carrara animation project.
v7.0.0 [Nov 19, 2008]
New displacement brush, bridge, edge extrusion, and symmetry tools. New Multi-Pass Rendering tool enables users to render an image once and then make edits to the final image, saving hours to time.